Nearly all games today are played with time delay or increment. As a result, “quickplay finishes” (FIDE) or the notorious claims of “insufficient losing chances” (USCF) are mostly a thing of the past. The players decide the result of the game between themselves, as it should be.
Draw claims are a lot easier with digital clocks, which unfortunately means beautiful clocks like the Garde are less common. Photo: Caissa Chess Store
Still, knowing how to properly claim a draw is important for a tournament player in two main instances:
- The 50-move rule
- Triple occurrence of position
Note that this is different from offering your opponent a draw — I’ll cover that in a future post.
Draw claims don’t involve the opponent. You call over the Arbiter or Tournament Director, who then makes a ruling.
You can only claim a draw on your turn, with two possibilities: the key position has already appeared, or your next move would bring it about.
The 50-move rule
If 50 consecutive moves (by white and black) have been made without a pawn move or a capture, a player having the move can claim a draw.
50 consecutive moves have already been played without a pawn move or capture.
To claim a draw: Pause the clock, call the Arbiter, and state your claim.
David Thompson holds a Master’s degree in Mathematics and has over 12 years of experience in competitive chess. As the lead writer for Chess-Essentials.com, David is dedicated to sharing his extensive knowledge of chess strategies and tactics. His clear and insightful articles are designed to help players of all levels enhance their skills and understanding of the game.
Connect with David on social media: Facebook