How to Claim a Draw in Chess

Nearly all games today are played with time delay or increment. As a result, “quickplay finishes” (FIDE) or the notorious claims of “insufficient losing chances” (USCF) are mostly a thing of the past. The players decide the result of the game between themselves, as it should be.

Draw claims are a lot easier with digital clocks, which unfortunately means beautiful clocks like the Garde are less common. Photo: Caissa Chess Store

Still, knowing how to properly claim a draw is important for a tournament player in two main instances:

  • The 50-move rule
  • Triple occurrence of position

Note that this is different from offering your opponent a draw — I’ll cover that in a future post.

Draw claims don’t involve the opponent. You call over the Arbiter or Tournament Director, who then makes a ruling.

You can only claim a draw on your turn, with two possibilities: the key position has already appeared, or your next move would bring it about.

The 50-move rule

If 50 consecutive moves (by white and black) have been made without a pawn move or a capture, a player having the move can claim a draw.

50 consecutive moves have already been played without a pawn move or capture.

To claim a draw: Pause the clock, call the Arbiter, and state your claim.

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